Build Instructions ================== **Note:** The most up-to-date build instructions are embedded in a set of scripts bundled in the FBGEMM repo under `setup_env.bash `_. The general steps for building FBGEMM_GPU are as follows: #. Set up an isolated build environment. #. Set up the toolchain. #. Run the build script. FBGEMM Requirements -------------------- Hardware Requirements ~~~~~~~~~~~~~~~~~~~~~ Building and running FBGEMM requires a CPU with support for AVX2 instruction set or higher. In general, FBGEMM does not have any dependency on Intel MKL. However, for performance comparisons, some benchmarks use MKL functions. If MKL is found or the MKL path is provided through the ``INTEL_MKL_DIR`` environment variable, the benchmarks will be built with MKL and performance numbers will be reported for MKL functions. Otherwise, this subset of benchmarks will not built. Software Dependencies ~~~~~~~~~~~~~~~~~~~~~ All three dependencies are provided through the FBGEMM repo's git submodules. However, if a custom version is desired, they can be set in the build using the environment variables ``ASMJIT_SRC_DIR``, ``CPUINFO_SRC_DIR``, and ``GOOGLETEST_SOURCE_DIR``. asmjit ^^^^^^ With inner kernels, FBGEMM takes a "one size doesn't fit all" approach, so the implementation dynamically generates efficient matrix-shape specific vectorized code using a third-party library called `asmjit `_. cpuinfo ^^^^^^^ FBGEMM detects CPU instruction set support at runtime using the `cpuinfo `_ library provided by the PyTorch project, and dispatches optimized kernels for the detected instruction set. GoogleTest ^^^^^^^^^^ `GoogleTest `_ is required to build and run FBGEMM's tests. However, GoogleTest is not required if you don't want to run FBGEMM tests. Tests are built together with the library by default; to turn this off, simply set ``FBGEMM_BUILD_TESTS=0``. .. _fbgemm.build.setup.env: Set Up an Isolated Build Environment ------------------------------------ Follow the instructions for setting up the Conda environment at :ref:`fbgemm-gpu.build.setup.env`. Install the Build Tools ----------------------- C/C++ Compiler ~~~~~~~~~~~~~~ For Linux and macOS platforms, Install a version of the GCC toolchain **that supports C++17**. The ``sysroot`` package will also need to be installed to avoid issues with missing versioned symbols with ``GLIBCXX`` when compiling FBGEMM: .. code:: sh conda install -n "${env_name}" -y gxx_linux-64=10.4.0 sysroot_linux-64=2.17 -c conda-forge While newer versions of GCC can be used, binaries compiled under newer versions of GCC will not be compatible with older systems such as Ubuntu 20.04 or CentOS Stream 8, because the compiled library will reference symbols from versions of ``GLIBCXX`` that the system’s ``libstdc++.so.6`` will not support. To see what versions of GLIBC and GLIBCXX the available ``libstdc++.so.6`` supports: .. code:: sh libcxx_path=/path/to/libstdc++.so.6 # Print supported for GLIBC versions objdump -TC "${libcxx_path}" | grep GLIBC_ | sed 's/.*GLIBC_\([.0-9]*\).*/GLIBC_\1/g' | sort -Vu | cat # Print supported for GLIBCXX versions objdump -TC "${libcxx_path}" | grep GLIBCXX_ | sed 's/.*GLIBCXX_\([.0-9]*\).*/GLIBCXX_\1/g' | sort -Vu | cat For builds on Windows machines, Microsoft Visual Studio 2019 or newer is recommended. Follow the installation instructions provided by Microsoft. Other Build Tools ~~~~~~~~~~~~~~~~~ Install the other necessary build tools such as ``ninja``, ``cmake``, etc: .. code:: sh conda install -n "${env_name}" -y \ bazel \ cmake \ make \ ninja \ openblas-dev Note that the `bazel` package is only necessary for Bazel builds, and the `ninja` package is only necessary for Windows builds. Build the FBGEMM Library ------------------------ Preparing the Build ~~~~~~~~~~~~~~~~~~~ Clone the repo along with its submodules: .. code:: sh # !! Run inside the Conda environment !! # Clone the repo and its submodules git clone --recurse-submodules https://github.com/pytorch/FBGEMM.git cd FBGEMM Building on Linux and macOS (CMake) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Assuming a Conda environment with all the tools installed, the CMake build process is straightforward: .. code:: sh # !! Run inside the Conda environment !! # Create a build directory mkdir build cd build # Set up the build # To generate Doxygen documentation, add `-DFBGEMM_BUILD_DOCS=ON` cmake -DUSE_SANITIZER=address -DFBGEMM_LIBRARY_TYPE=shared -DPYTHON_EXECUTABLE=`which python3` .. # Build the library make -j VERBOSE=1 # Run all tests make test # Install the library make install Building on Linux (Bazel) ~~~~~~~~~~~~~~~~~~~~~~~~~ Likewise, a Bazel build is also very straightforward: .. code:: sh # !! Run inside the Conda environment !! # Build the library bazel build -s :* # Run all tests bazel test -s :* Building on Windows ~~~~~~~~~~~~~~~~~~~ .. code:: powershell # Specify the target architecture to bc x64 call "C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Auxiliary\Build\vcvarsall.bat" x64 # Create a build directory mkdir %BUILD_DIR% cd %BUILD_DIR% cmake -G Ninja -DFBGEMM_BUILD_BENCHMARKS=OFF -DFBGEMM_LIBRARY_TYPE=${{ matrix.library-type }} -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER="cl.exe" -DCMAKE_CXX_COMPILER="cl.exe" .. ninja -v all